

Most of the combat takes place at medium-to-long range until you reach a control point, and then it’s a game of hide and seek as enemies lurk just around the corner, ready to pounce if you dare take more ground. Then, one man will make a break for it, perhaps under the cover of smoke, and move up to the next cover line while teammates provide suppressing fire from behind. You push up to cover and hunker down, forming a standoff with the enemy. Matches consist of up to 64 players, and in each of the three game modes involve American and Vietnamese soldiers capturing and holding objective points on large, varied maps. But if you’re willing to get over the initial bumps and you’re happy to play it the way it’s supposed to be played, then the payoff is more than worth it. You’ll kill teammates by accident and get shouted at in chat. You’ll die in one shot, often from an unseen enemy. Being a beginner in this game is a struggle. The original Rising Storm, a spinoff from Tripwire’s Red Orchestra 2: Heroes of Stalingrad, was an unforgiving shooter and this is no different.

This ends up happening a lot in Rising Storm 2: Vietnam. I pop my head back up to have a look at the light show and my screen turns black. That is, until the artillery comes down on the enemy trench, its screeches echoed by the cries of the Americans caught in the blasts.
#RED ORCHESTRA 2 RISING STORM HOW TO TELL ENEMIES FROM ALIES ZIP#
As soon as I peek out over the wall, bullets zip past my head and ricochet off the bricks around me.
